Quests
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Quests are tasks that can be completed once to earn a reward.
note: if a quest requires an amount or level of something, it will still work even with a higher number (e.g. Conquer level 1-5 wilderness will be completed if you conquer a level 5 wilderness)
Conquest
Name | Condition | Reward | Description |
---|---|---|---|
Defeat the Anthropus threat | Conquer a Level 1 Anthropus Camp | 10,000, 10,000, 10,000, 10,000, 10,000 | The Anthropus have set up camp outside our city. They are threatening our citizens. Send in your troops to clear out the Anthropus nuisance! |
Pillage the Anthropus Camps | Conquer a Level 2 Anthropus Camp | 15,000, 15,000, 15,000, 15,000, 15,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 3 Anthropus Camp | 25,000, 25,000, 25,000, 25,000, 25,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 4 Anthropus Camp | 35,000, 35,000, 35,000, 35,000, 35,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 5 Anthropus Camp | 50,000, 50,000, 50,000, 50,000, 50,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 6 Anthropus Camp | 75,000, 75,000, 75,000, 75,000, 75,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 7 Anthropus Camp | 100,000, 100,000, 100,000, 100,000, 100,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 8 Anthropus Camp | 150,000, 150,000, 150,000, 150,000, 150,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 9 Anthropus Camp | 200,000, 200,000, 200,000, 200,000, 200,000 | Pillaging the camps around us will send a message! |
Pillage the Anthropus Camps | Conquer a Level 10 Anthropus Camp | 1,000,000, 1,000,000, 1,000,000, 1,000,000, 1,000,000 | Pillaging the camps around us will send a message! |
Conquer the Anthropus threat | Conquer a Level 11 Anthropus Camp | 10,000,000, 10,000,000, 10,000,000, 10,000,000, 10,000,000 | Capturing wilderness ensures our nation's survival. Continue to capture land to improve our power even further! |
The Anthropus threat | Conquer a camp with a city dragon. | 50,000, 50,000, 50,000, 50,000, 50,000 | Let’s show the Anthropus the wrath of our Great Dragon! |
Expanding our Lands | Conquer a Level 1 Wilderness | 10,000, 10,000, 10,000, 10,000, 10,000 | Capturing wilderness ensures our nation's survival. Using the resources from the land will aid us greatly. |
Conquer More of Nature | Conquer a Level 2 Wilderness | 15,000, 15,000, 15,000, 15,000, 15,000 | Capturing wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 3 Wilderness | 25,000, 25,000, 25,000, 25,000, 25,000 | Capturing Wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 4 Wilderness | 35,000, 35,000, 35,000, 35,000, 35,000 | Capturing Wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 5 Wilderness | 50,000, 50,000, 50,000, 50,000, 50,000 | Capturing Wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 6 Wilderness | 75,000, 75,000, 75,000, 75,000, 75,000 | Capturing Wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 7 Wilderness | 100,000, 100,000, 100,000, 100,000, 100,000 | Capturing Wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 8 Wilderness | 150,000, 150,000, 150,000, 150,000, 150,000 | Capturing Wilderness allows our nation to grow stronger. |
Conquer More of Nature | Conquer a Level 9 Wilderness | 200,000, 200,000, 200,000, 200,000, 200,000 | Capturing Wilderness allows our nation to grow stronger. |
Master of the Wilds | Conquer a Level 10 Wilderness | 1,000,000, 1,000,000, 1,000,000, 1,000,000, 1,000,000 | Conquering the most chaotic of wildernesses will help our nation flourish. |
The Longest Hike | Send a march to capture a level 5 Mountain. | 250,000 | Mountains are abundant with natural rock formations. Capturing them will aid in our metal production capabilities. |
The Highest Peaks | Send a Dragon to capture a level 10 Mountain. | 2,500,000 | Upon the highest mountains lay the hardest, toughest materials. Maybe using the strength of dragons could help us collect them. |
Deeper Waters | Send a march to capture a level 5 Lake. | 250,000 | Venturing into deeper lakes will show us what we may have been missing for food. |
Within the Depths | Send a Dragon to capture a level 10 Lake. | 2,500,000 | Using dragons to dive down into lakes will help us find even more food. |
Assisting the Nomads | Send a march to capture a level 5 Plain. | 250,000 | Sending a march to aid nomads can let them know that Atlantis and it's dragons are making it's return! |
Defending the Nomads | Send a Dragon to capture a level 10 Plain. | 2,500,000 | Using our dragons to defend the nomads will be proof that Atlantis is returning to its former glory! |
Hidden Grotto | Send a march to capture a level 5 Forest. | 250,000 | This patch of forests has vast amounts of high quality wood to be harvested. |
The Tallest Redwoods | Send a Dragon to capture a level 10 Forest. | 2,500,000 | Some trees are just too big to be cut down by people. Maybe the aid of our dragons can help. |
Through the Earth | Send a march to capture a level 5 Cave. | 250,000 | Inside these caves we can quarry more stone than we can at our fields. |
Beneath the Crust | Send a Dragon to capture a level 10 Cave. | 2,500,000 | After using Dragons, we realised that we can collect much more stone than ever before. |
Defense
Name | Condition | Reward | Description |
---|---|---|---|
Establish a Sentinel Watch | Build a Level 1 Sentinel Tower | 300, 2,000, 600, 6,000 | If we are to defend ourselves better, having a Sentinel will help us see the threat from far away! |
Upgrade the Sentinel | Upgrade Sentinel Tower to level 3 | 500, 4,000, 600, 8,500 | If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us! |
Upgrade the Sentinel | Upgrade Sentinel Tower to level 5 | 1,000, 8,000, 4,000, 16,000, Momentary Truce (1hr) | If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us! |
Upgrade the Sentinel | Upgrade Sentinel Tower to level 7 | 2,400, 16,000, 5,000, 43,000, Cease Fire Treaty (1hr) | If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us! |
Upgrade the Sentinel | Upgrade Sentinel Tower to level 10 | 20,000, 100,000, 50,000, 300,000, Armistice Agreement (1hr) | If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us! |
Reinforce Our Walls | Upgrade Wall to level 3 | 5,000, 5,000, 1,500, 25,000 | If we build up our walls, no one will be able to breach our defenses! |
Reinforce Our Walls | Upgrade Wall to level 5 | 10,000, 7,500, 5,000, 50,000 | If we build up our walls, no one will be able to breach our defenses! |
Reinforce Our Walls | Upgrade Wall to level 7 | 48,000, 24,000, 8,000, 160,000 | If we build up our walls, no one will be able to breach our defenses! |
Reinforce Our Walls | Upgrade Wall to level 10 | 375,000, 150,000, 75,000, 1,000,000, 3 Advanced Masonry Tools | If we build up our walls, no one will be able to breach our defenses! |
City
Name | Condition | Reward | Description |
---|---|---|---|
Reinforce the Fortress | Upgrade Fortress to level 3 | 1,000, 1,000, 1,000, 10,000 | With time and effort, our fortress will become perfect. |
Reinforce the Fortress | Upgrade Fortress to level 5 | 2,000, 2,000, 1,600, 15,000 | With time and effort, our fortress will become perfect. |
Reinforce the Fortress | Upgrade Fortress to level 7 | 3,200, 4,800, 3,200, 40,000 | With time and effort, our fortress will become perfect. |
Reinforce the Fortress | Upgrade Fortress to level 9 | 20,000, 45,000, 18,000, 125,000, Harvest Nanos for 1 Day | With time and effort, our fortress will become perfect. |
Perfect the Fortress | Upgrade Fortress to level 11 | 5,000,000, 5,000,000, 5,000,000, 5,000,000 | Our fortress is the keystone of our city, giving all who see it hope for Atlantis. |
Build a Rookery | Build a Rookery | 500, 500, 500, 500 | We need a place to train our draconic troops. |
Upgrading the Rookery | Build a level 5 Rookery | 10,000, 12,000, 4,000, 2,500 | Advancements to our Rookery will allow us to train stronger troops! |
Upgrading the Rookery | Build a level 10 Rookery | 150,000, 256,000, 125,000, 125,000, 75,000 | Advancements to our Rookery will allow us to train stronger troops! |
Science
Name | Condition | Reward | Description |
---|---|---|---|
Build Science Center | Build Science Center | 2,000, 10,000, 2,000, 10,000, 500 | Science! Production, medicine, weaponry and construction all advance with Science. Rediscover the technologies of ancient Atlantis. |
Scientific Breakthrough | Science Center Level 2 | 2,500, 10,000, 2,500, 10,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 3 | 3,000, 10,000, 3,000, 10,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 4 | 3,500, 10,000, 3,500, 10,000, 5,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 5 | 3,500, 12,000, 3,500, 12,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 6 | 4,000, 25,000, 4,000, 20,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 7 | 5,000, 50,000, 5,000, 50,000, 10,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 8 | 10,000, 150,000, 12,000, 100,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 9 | 15,000, 320,000, 25,000, 150,000 | Within the Science Center, researchers have found new ways to aid our city! |
Scientific Breakthrough | Science Center Level 10 | 30,000, 700,000, 50,000, 350,000, 25,000 | Within the Science Center, researchers have found new ways to aid our city! |
Great Dragon
Name | Condition | Reward | Description |
---|---|---|---|
Hatch a Great Dragon | Upgrade the Keep to Level 3 | 1,000, 1,000 | It may look cute now but this little one will hold the power to destroy nations. |
Nurture The Baby Dragon | Upgrade the Keep to Level 4 | 2,000, 2,000 | We must do our best to protect the dragon while he is still young! |
Train The Little Dragon | Upgrade the Keep to Level 5 | 5,000, 5,000 | We will begin training the dragon with basic combat drills. |
Strengthen The Young Dragon | Upgrade the Keep to Level 6 | 6,000, 6,000 | Flight training must occur for our dragon |
Train the Great Dragon | Upgrade the Keep to Level 7 | 12,000, 12,000 | Our dragon is almost ready for battle! |
Train the Great Dragon | Upgrade the Keep to Level 8 | 20,000, 20,000 | Our dragon is almost ready for battle! |
Admire the Great Dragon | Upgrade the Keep to Level 9 | 35,000, 35,000 | We owe our lives and safety to this legendary beast! |
Admire the Great Dragon | Upgrade the Keep to Level 10 | 75,000, 75,000 | We shall erect statues of our eternal savior! |
The Great Dragon Attacks | Include the Great Dragon in an attack | 25,000, 25,000, 25,000, 25,000, 25,000, Jump | Fear the power of the Great Dragon! |
Get Great Armour Body Armor | Obtain Body Armor | 100,000, 100,000 | What good is our dragon without defense? |
Get Great Armour Claw Guards | Obtain Claw Guards | 100,000, 100,000 | Standard protection for dragon claws. |
Get Great Armour Tail Guard | Obtain Tail Guard | 100,000, 100,000 | The tail is in the dragon's blindspot so we must give it extra protection! |
Get Great Dragon Helmet | Obtain Helmet | 100,000, 100,000 | This helmet will fortify the dragon's most vital spot! |
Great Dragon Reborn | Upgrade the Keep to Level 11 | 150,000, 150,000, Jump | Our enemies will cower in fear from our Dragon's Magnificence! |
Military
Name | Condition | Reward | Description |
---|---|---|---|
Build Garrison | Build a Garrison | 2,000, 2,000, 2,000, 2,000 | Garrisons are the key to a strong empire! Building this will start our city's first army. |
Improve Your Garrisons | Level a 3 Garrison | 2,500, 2,500, 2,500, 2,500 | The better our garrisons the more diverse and powerful troops we can train. |
Improve Your Garrisons | Level a 5 Garrison | 5,000, 7,500, 4,000, 7,500 | The better our garrisons the more diverse and powerful troops we can train. |
Improve Your Garrisons | Level a 7 Garrison | 7,000, 25,000, 12,000, 35,000 | The better our garrisons the more diverse and powerful troops we can train. |
Improve Your Garrisons | Level a 10 Garrison | 25,000, 80,000, 75,000, 150,000 | The better our garrisons the more diverse and powerful troops we can train. |
Expand Training Fields | Build a total of 2 Garrisons. | 2,000, 2,000, 2,000, 2,000 | Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that. |
Expand Training Fields | Build a total of 3 Garrisons | 2,500, 2,500, 2,500, 2,500 | Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that. |
Expand Training Fields | Build a total of 4 Garrisons | 5,000, 5,000, 5,000, 5,000 | Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that. |
Expand Training Fields | Build a total of 5 Garrisons | 7,500, 7,500, 7,500, 7,500 | Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that. |
Rallying the Troops | Build a Battle Quarters | 4,000, 4,000, 4,000, 4,000 | Build a Battle Quarters to prepare troops for battle |
A Show of Force | Send 10,000 troops in a single attack. | Send 10,000 troops in a single attack. | |
A Display of Power | Send 50,000 troops in a single attack. | Send 50,000 troops in a single attack. | |
A Grand Attack | Send 100,000 troops in a single attack. | Send 100,000 troops in a single attack. |
Troops
Name | Condition | Reward | Description |
---|---|---|---|
Train Porters | Train 200 Porters | Porters are strong and will travel long distances. They are perfect for transport. | |
Train Conscripts | Train 100 Conscripts | Conscripts are our most basic warrior. Expendable but dependable. | |
Train Spies | Train 75 Spies | Need to get some dirt on your enemies? These are your men! | |
Train Halberdsmen | Train 50 Halberdsmen | The Halberdsmen can ensure their safety in battle by attacking at a longer range than most melee combatants. | |
Train Minotaurs | Train 50 Minotaurs | Minotaurs are the strongest of the strong. Having them in our armies will boost both our offense and defense. | |
Train Longbowmen | Train 50 Longbowmen | Longbowman can attack from great distances. Great for picking off the enemy! | |
Train Armored Transport | Train 50 Armored Transport | Armored Transports provide more space for precious cargo, while protecting it with hard plates. | |
Train Swift Strike Dragons | Train 25 Swift Strike Dragons | Swift Strike Dragons can attack quickly from the air! | |
Train Battle Dragon | Train 25 Battle Dragons | Bred for battle, these dragons can turn the tide of any fight. | |
Train Giants | Train 10 Giants | Next to Dragons, Giants are an unbelievable force to be reckoned with | |
Train Fire Mirrors | Train 10 Fire Mirrors | Harnessing the power of the sun, Fire Mirrors burn the souls of the enemy |
Research
Name | Condition | Reward | Description |
---|---|---|---|
Research Agriculture I | Agriculture to Level 1 | 5,000 | Improving our Agricultural sciences will increase our Food production. |
Research Agriculture II | Agriculture to Level 3 | 10,000 | Improving our Agricultural sciences will increase our Food production. |
Research Agriculture III | Agriculture to Level 5 | 25,000 | Improving our Agricultural sciences will increase our Food production. |
Research Agriculture IV | Agriculture to Level 7 | 50,000 | Improving our Agricultural sciences will increase our Food production. |
Research Agriculture V | Agriculture to Level 10 | 250,000 | Improving our Agricultural sciences will increase our Food production. |
Research Woodcraft I | Woodcraft to Level 1 | 5,000 | Researching Woodcraft will increase our lumber production capabilities. |
Research Woodcraft II | Woodcraft to Level 3 | 10,000 | Researching Woodcraft will increase our lumber production capabilities. |
Research Woodcraft III | Woodcraft to Level 5 | 25,000 | Researching Woodcraft will increase our lumber production capabilities. |
Research Woodcraft IV | Woodcraft to Level 7 | 50,000 | Researching Woodcraft will increase our lumber production capabilities. |
Research Woodcraft V | Woodcraft to Level 10 | 250,000 | Researching Woodcraft will increase our lumber production capabilities. |
Research Masonry I | Masonry to Level 1 | 5,000 | Researching Masonry will increase our stone production capabilities. |
Research Masonry II | Masonry to Level 3 | 10,000 | Researching Masonry will increase our stone production capabilities. |
Research Masonry III | Masonry to Level 5 | 25,000 | Researching Masonry will increase our stone production capabilities. |
Research Masonry IV | Masonry to Level 7 | 50,000 | Researching Masonry will increase our stone production capabilities. |
Research Masonry V | Masonry to Level 10 | 250,000 | Researching Masonry will increase our stone production capabilities. |
Research Alloys I | Alloys to Level 1 | 5,000 | Learning about Alloys will help us figure out which mined metals can be more useful than others. |
Research Alloys II | Alloys to Level 3 | 10,000 | Learning about Alloys will help us figure out which mined metals can be more useful than others. |
Research Alloys III | Alloys to Level 5 | 25,000 | Learning about Alloys will help us figure out which mined metals can be more useful than others. |
Research Alloys IV | Alloys to Level 7 | 50,000 | Learning about Alloys will help us figure out which mined metals can be more useful than others. |
Research Alloys V | Alloys to Level 10 | 250,000 | Learning about Alloys will help us figure out which mined metals can be more useful than others. |
Research Metallurgy I | Metallurgy to Level 1 | 5,000 | Metallurgy will help us be able to tell which metals can be used for better gear for our troops. |
Research Metallurgy II | Metallurgy to Level 3 | 10,000 | Metallurgy will help us be able to tell which metals can be used for better gear for our troops. |
Research Metallurgy III | Metallurgy to Level 5 | 25,000 | Metallurgy will help us be able to tell which metals can be used for better gear for our troops. |
Research Metallurgy IV | Metallurgy to Level 7 | 50,000 | Metallurgy will help us be able to tell which metals can be used for better gear for our troops. |
Research Metallurgy V | Metallurgy to Level 10 | 250,000 | Metallurgy will help us be able to tell which metals can be used for better gear for our troops. |
Research Rapid Deployment I | Rapid Deployment to Level 1 | 5,000 | Rapid Deployment will increase the speed of our troop marches. |
Research Rapid Deployment II | Rapid Deployment to Level 3 | 10,000 | Rapid Deployment will increase the speed of our troop marches. |
Research Rapid Deployment III | Rapid Deployment to Level 5 | 25,000 | Rapid Deployment will increase the speed of our troop marches. |
Research Rapid Deployment IV | Rapid Deployment to Level 7 | 50,000 | Rapid Deployment will increase the speed of our troop marches. |
Research Rapid Deployment V | Rapid Deployment to Level 10 | 250,000 | Rapid Deployment will increase the speed of our troop marches. |
Research Weapons Calibrations I | Weapons Calibrations to Level 1 | 5,000 | Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate. |
Research Weapons Calibrations II | Weapons Calibrations to Level 3 | 10,000 | Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate. |
Research Weapons Calibrations III | Weapons Calibrations to Level 5 | 25,000 | Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate. |
Research Weapons Calibrations IV | Weapons Calibrations to Level 7 | 50,000 | Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate. |
Research Weapons Calibrations V | Weapons Calibrations to Level 10 | 250,000 | Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate. |
Research Clairvoyance I | Clairvoyance to Level 1 | 5,000 | The powers of Clairvoyance may come in handy for detecting incoming attacks. |
Research Clairvoyance II | Clairvoyance to Level 3 | 10,000 | The powers of Clairvoyance may come in handy for detecting incoming attacks. |
Research Clairvoyance III | Clairvoyance to Level 5 | 25,000 | The powers of Clairvoyance may come in handy for detecting incoming attacks. |
Research Clairvoyance IV | Clairvoyance to Level 7 | 50,000 | The powers of Clairvoyance may come in handy for detecting incoming attacks. |
Research Clairvoyance V | Clairvoyance to Level 10 | 250,000 | The powers of Clairvoyance may come in handy for detecting incoming attacks. |
Research Medicine I | Medicine to Level 1 | 5,000 | Medical developments will make sure our troops are at their peak performance before battle. |
Research Medicine II | Medicine to Level 3 | 10,000 | Medical developments will make sure our troops are at their peak performance before battle. |
Research Medicine III | Medicine to Level 5 | 25,000 | Medical developments will make sure our troops are at their peak performance before battle. |
Research Medicine IV | Medicine to Level 7 | 50,000 | Medical developments will make sure our troops are at their peak performance before battle. |
Research Medicine V | Medicine to Level 10 | 250,000 | Medical developments will make sure our troops are at their peak performance before battle. |
Research Dragonry I | Dragonry to Level 1 | 5,000 | Dragonry will greatly enhance the strike speed of our dragons |
Research Dragonry II | Dragonry to Level 3 | 10,000 | Dragonry will greatly enhance the strike speed of our dragons |
Research Dragonry III | Dragonry to Level 5 | 25,000 | Dragonry will greatly enhance the strike speed of our dragons |
Research Dragonry IV | Dragonry to Level 7 | 50,000 | Dragonry will greatly enhance the strike speed of our dragons |
Research Dragonry V | Dragonry to Level 10 | 250,000 | Dragonry will greatly enhance the strike speed of our dragons |
Research Levitation I | Levitation to Level 1 | 5,000 | Research in Levitation will aid our speed of construction considerably. |
Research Levitation II | Levitation to Level 3 | 10,000 | Research in Levitation will aid our speed of construction considerably. |
Research Levitation III | Levitation to Level 5 | 25,000 | Research in Levitation will aid our speed of construction considerably. |
Research Levitation IV | Levitation to Level 7 | 50,000 | Research in Levitation will aid our speed of construction considerably. |
Research Levitation V | Levitation to Level 10 | 250,000 | Research in Levitation will aid our speed of construction considerably. |
Research Mercantilism I | Mercantilism to Level 1 | 5,000 | Advancements in Mercantilism will allow our citizens to trade globally. |
Research Mercantilism II | Mercantilism to Level 3 | 10,000 | Additional advancements in mercantilism will allow our to trade more frequently. |
Research Mercantilism III | Mercantilism to Level 5 | 25,000 | Additional advancements in mercantilism will allow our to trade more frequently. |
Research Mercantilism IV | Mercantilism to Level 7 | 50,000 | Additional advancements in mercantilism will allow our to trade more frequently. |
Research Mercantilism V | Mercantilism to Level 10 | 250,000 | Additional advancements in mercantilism will allow our to trade more frequently. |
Research Rationing I | Rationing to Level 1 | 5,000 | Researching Rationing will aid in making sure that there is food for all citizens of your city. |
Research Rationing II | Rationing to Level 3 | 10,000 | Researching Rationing will aid in making sure that there is food for all citizens of your city. |
Research Rationing III | Rationing to Level 5 | 25,000 | Researching Rationing will aid in making sure that there is food for all citizens of your city. |
Research Rationing IV | Rationing to Level 7 | 25,000 | Researching Rationing will aid in making sure that there is food for all citizens of your city. |
Research Rationing V | Rationing to Level 10 | 250,000 | Researching Rationing will aid in making sure that there is food for all citizens of your city. |
Research Aerial Combat I | Aerial Combat to Level 1 | 5,000 | Aerial Combat research will help our Dragons be ready to fight faster after previous battles. |
Research Aerial Combat II | Aerial Combat to Level 3 | 10,000 | Aerial Combat research will help our Dragons be ready to fight faster after previous battles. |
Research Aerial Combat III | Aerial Combat to Level 5 | 25,000 | Aerial Combat research will help our Dragons be ready to fight faster after previous battles. |
Research Aerial Combat IV | Aerial Combat to Level 7 | 25,000 | Aerial Combat research will help our Dragons be ready to fight faster after previous battles. |
Research Aerial Combat V | Aerial Combat to Level 10 | 250,000 | Aerial Combat research will help our Dragons be ready to fight faster after previous battles. |
The Fields
Name | Condition | Reward | Description |
---|---|---|---|
Starting a Farm | Have a Level 1 Farm | 5,000, 1,000, 1,000, 1,000 | When starting a city, managing it's production of food will be integral to its survival. |
Expand Our Farms | Have a Total of 3 Farms | 5,000, 2,500, 2,500, 2,500 | When we have more land, we can farm even more, allowing us to provide for the city more than before. |
Expand Our Farms | Have a Total of 5 Farms | 7,000, 2,500, 2,500, 2,500 | When we have more land, we can farm even more, allowing us to provide for the city more than before. |
Improved Farming | Have a Farm at Level 3 | 3,200, 2,000, 2,000, 2,000 | When building bigger farms, we can improve how much food we produce. |
Improved Farming | Have a Farm at Level 5 | 3,200, 3,000, 2,000, 3,000 | When building bigger farms, we can improve how much food we produce. |
Improved Farming | Have a Farm at Level 7 | 3,200, 9,000, 5,000, 7,000 | When building bigger farms, we can improve how much food we produce. |
Advanced Farming | Have a Farm at Level 10 | 12,000, 50,000, 30,000, 45,000 | At this level of quality farming, we have nearly mastered our production of food. |
Advanced Farming | Have a Farm at Level 12 | 45,000, 125,000, 75,000, 150,000 | At this level of quality farming, we have nearly mastered our production of food. |
Advanced Farming | Have a Farm at Level 15 | 150,000, 500,000, 275,000, 275,000 | At this level of quality farming, we have nearly mastered our production of food. |
Produce More Food | Have Food Production at 1k | 5,000 | With more food we can support more citizens, troops, and even keep our Great Dragon healthy. |
Produce More Food | Have Food Production at 5k | 10,000 | With more food we can support more citizens, troops, and even keep our Great Dragon healthy. |
Produce More Food | Have Food Production at 10k | 25,000 | With more food we can support more citizens, troops, and even keep our Great Dragon healthy. |
Oceans of Food | Have Food Production at 25k | 50,000 | With how much food we are producing, we could start to swim in it all! |
Oceans of Food | Have Food Production at 50k | 100,000 | With how much food we are producing, we could start to swim in it all! |
Oceans of Food | Have Food Production at 100k | 1,000,000 | With how much food we are producing, we could start to swim in it all! |
Starting a Lumber Mill | Have a Level 1 Lumber Mill | 1,000, 5,000, 1,000, 1,000 | Wood will always be needed to build our city, and a lumber mill gives us the wood we need. |
Expand Our Lumber Mills | Have a Total of 3 Lumber Mills | 2,500, 5,000, 2,500, 2,500 | When building bigger lumber mills, we allow more wood to be processed at once. |
Expand Our Lumber Mills | Have a Total of 5 Lumber Mills | 2,500, 7,000, 2,500, 2,500 | When building bigger lumber mills, we allow more wood to be processed at once. |
Improved Logging | Have a Lumber Mill at Level 3 | 3,200, 2,000, 2,000, 2,000 | The more improvements we can make to our Lumber Mills, the more efficient our process will be to make more wood. |
Improved Logging | Have a Lumber Mill at Level 5 | 3,200, 3,000, 2,000, 3,000 | The more improvements we can make to our Lumber Mills, the more efficient our process will be to make more wood. |
Improved Logging | Have a Lumber Mill at Level 7 | 3,200, 9,000, 5,000, 7,000 | The more improvements we can make to our Lumber Mills, the more efficient our process will be to make more wood. |
Advanced Logging | Have a Lumber Mill at Level 10 | 12,000, 50,000, 30,000, 45,000 | At this level of quality woodcutting, we have nearly mastered our production of lumber. |
Advanced Logging | Have a Lumber Mill at Level 12 | 45,000, 125,000, 75,000, 150,000 | At this level of quality woodcutting, we have nearly mastered our production of lumber. |
Advanced Logging | Have a Lumber Mill at Level 15 | 150,000, 500,000, 275,000, 275,000 | At this level of quality woodcutting, we have nearly mastered our production of lumber. |
Produce More Wood | Have Wood Production at 1k | 5,000 | With more wood our citizens can advance their construction projects. |
Produce More Wood | Have Wood Production at 5k | 10,000 | With more wood our citizens can advance their construction projects. |
Produce More Wood | Have Wood Production at 10k | 25,000 | With more wood our citizens can advance their construction projects. |
Forests of Wood | Have Wood Production at 25k | 50,000 | With how much wood we are producing, we could make our own forest from it all! |
Forests of Wood | Have Wood Production at 50k | 100,000 | With how much wood we are producing, we could make our own forest from it all! |
Forests of Wood | Have Wood Production at 100k | 100,000 | With how much wood we are producing, we could make our own forest from it all! |
Starting a Mine | Have a Level 1 Mine | 1,000, 1,000, 5,000, 1,000 | Metal will be needed for the production of weapons and armor for our troops. It's important that we start mining for it soon. |
Expand Our Mines | Have a Total of 3 Mines | 2,500, 2,500, 5,000, 2,500 | If we were to have multiple mines running at the same time, we could increase how much metal we bring in at once! |
Expand Our Mines | Have a Total of 5 Mines | 2,500, 2,500, 7,000, 2,500 | If we were to have multiple mines running at the same time, we could increase how much metal we bring in at once! |
Improved Mining | Have a Mine at Level 3 | 3,200, 2,000, 2,000, 2,000 | Mining deeper and deeper into the earth can provide *us* with more and more metals. |
Improved Mining | Have a Mine at Level 5 | 3,200, 3,000, 2,000, 3,000 | Mining deeper and deeper into the earth can provide *us* with more and more metals. |
Improved Mining | Have a Mine at Level 7 | 3,200, 9,000, 5,000, 7,000 | Mining deeper and deeper into the earth can provide *us* with more and more metals. |
Advanced Mining | Have a Mine at Level 10 | 12,000, 50,000, 30,000, 45,000 | At this level of quality mining, we have nearly mastered our production of metals. |
Advanced Mining | Have a Mine at Level 12 | 45,000, 125,000, 75,000, 150,000 | At this level of quality mining, we have nearly mastered our production of metals. |
Advanced Mining | Have a Mine at Level 15 | 150,000, 500,000, 275,000, 275,000 | At this level of quality mining, we have nearly mastered our production of metals. |
Produce More Metals | Have Metal Production at 1k | 5,000 | When we start producing this much metal, it becomes hard to know what exactly to do with it all. |
Produce More Metals | Have Metal Production at 5k | 10,000 | When we start producing this much metal, it becomes hard to know what exactly to do with it all. |
Produce More Metals | Have Metal Production at 10k | 25,000 | When we start producing this much metal, it becomes hard to know what exactly to do with it all. |
Mountain of Metals | Have Metal Production at 25k | 50,000 | With the sheer amount of metal in production, we could create a pile to the Clouds! |
Mountain of Metals | Have Metal Production at 50k | 100,000 | With the sheer amount of metal in production, we could create a pile to the Clouds! |
Mountain of Metals | Have Metal Production at 100k | 1,000,000 | With the sheer amount of metal in production, we could create a pile to the Clouds! |
Starting a Quarry | Have a Level 1 Quarry | 1,000, 1,000, 1,000, 5,000 | A quarry will help produce the stone needed to lay the foundations of new buildings that will come. |
Expand Our Quarries | Have a Total of 3 Quarries | 2,500, 2,500, 2,500, 5,000 | A single quarry can provide a lot of stone, so why don't we just build more to further production? |
Expand Our Quarries | Have a Total of 5 Quarries | 2,500, 2,500, 2,500, 7,000 | A single quarry can provide a lot of stone, so why don't we just build more to further production? |
Improved Quarrying | Have a Quarry at Level 3 | 3,200, 2,000, 2,000, 2,000 | Building larger quarries will help us cut out much larger chunks of stone. |
Improved Quarrying | Have a Quarry at Level 5 | 3,200, 3,000, 2,000, 3,000 | Building larger quarries will help us cut out much larger chunks of stone. |
Improved Quarrying | Have a Quarry at Level 7 | 3,200, 9,000, 5,000, 7,000 | Building larger quarries will help us cut out much larger chunks of stone. |
Advanced Quarrying | Have a Quarry at Level 10 | 12,000, 50,000, 30,000, 45,000 | At this level of quality stone cutting, we have nearly mastered our production of stone. |
Advanced Quarrying | Have a Quarry at Level 12 | 45,000, 125,000, 75,000, 150,000 | At this level of quality stone cutting, we have nearly mastered our production of stone. |
Advanced Quarrying | Have a Quarry at Level 15 | 150,000, 500,000, 275,000, 275,000 | At this level of quality stone cutting, we have nearly mastered our production of stone. |
Produce More Stone | Have Stone Production at 1k | 5,000 | Stone will be beneficial in building, so the more we can produce the better. |
Produce More Stone | Have Stone Production at 5k | 10,000 | Stone will be beneficial in building, so the more we can produce the better. |
Produce More Stone | Have Stone Production at 10k | 25,000 | Stone will be beneficial in building, so the more we can produce the better. |
City of Stone | Have Stone Production at 25k | 50,000 | With the ammount of stone we are producing, we could start the foundation for another city with it! |
City of Stone | Have Stone Production at 50k | 100,000 | With the ammount of stone we are producing, we could start the foundation for another city with it! |
City of Stone | Have Stone Production at 100k | 1,000,000 | With the ammount of stone we are producing, we could start the foundation for another city with it! |
An Abundance of Materials | Have the 4 Main Resources Production at 1M | 10,000,000, 10,000,000, 10,000,000, 10,000,000 | With this level of production, it is nearly assured that we can support the growth of our city. |
Infrastructure
Name | Condition | Reward | Description |
---|---|---|---|
Let The Shows Begin! | Have Level 1 Theater | 1,500, 1,500, 1,500, 1,500 | Building a theater will let citizens enjoy their free time within the city. |
Industrial Production | Have Level 1 Factory | 1,500, 1,500, 1,500, 1,500 | The factory will help us assemble our largest projects. |
The Burning Forges | Have Level 1 Metalsmith | 1,500, 1,500, 1,500, 1,500 | Having a smith can help us produce better weapons and gear for our troops. |
Protect Your Reserves | Have Level 1 Storage Vault | 1,500, 1,500, 1,500, 1,500 | Building a vault will ensure that any invaders attacking the city can't get all the resources we have. |
Population
Name | Condition | Reward | Description |
---|---|---|---|
House Your Citizens | Have Level 1 Home | 1,000, 1,000, 1,000, 1,000 | To build a great and thriving city, First our citizens need places to live. Build the first home in the city. |
Greater Housing | Have Total of 3 Homes | 3,500, 3,500, 3,500, 3,500 | More homes increase population. We need people to work in the fields, pay taxes and raise an army. Build homes in the city. |
Greater Housing | Have Total of 5 Homes | 6,000, 6,000, 6,000, 6,000 | More homes increase population. We need people to work in the fields, pay taxes and raise an army. Build homes in the city. |
Improve Housing I | Have Home at Level 1 | 500, 500, 500, 500 | Bigger homes can house larger families meaning higher population. |
Improve Housing II | Have Home at Level 3 | 1,000, 3,000, 1,000, 2,500 | Bigger homes can house larger families meaning higher population. |
Improve Housing III | Have Home at Level 5 | 1,700, 6,000, 3,500, 8,000 | Bigger homes can house larger families meaning higher population. |
Improve Housing IV | Have Home at Level 7 | 6,000, 25,000, 15,000, 40,000 | Bigger homes can house larger families meaning higher population. |
Improve Housing V | Have Home at Level 10 | 12,000, 60,000, 90,000, 250,000 | Bigger homes can house larger families meaning higher population. |
Grow Population | Have Population of 1000 | Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity. | |
Grow Population | Have Population of 5000 | Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity. | |
Grow Population | Have Population of 10k | Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity. | |
Grow Population | Have Population of 25k | Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity. | |
Grow Population | Have Population of 50k | Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity. | |
Grow Population | Have Population of 100k | Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity. |
Taxes
Name | Condition | Reward | Description |
---|---|---|---|
Adjust Tax Rate to 20% | Set Tax Rate to 20% | 25,000, 25,000, 25,000, 25,000, 50,000 | Even though raising the taxes won't make everyone happy, we still will be able to better the city from it. |
Raise Gold Income to 500 | Increase Population/Tax Rate to receive 500 Gold | 2,000 | All this gold will be necessary to our expansion. |
Raise Gold Income to 1k | Increase Population/Tax Rate to receive 1k Gold | 5,000 | All this gold will be necessary to our expansion. |
Raise Gold Income to 5k | Increase Population/Tax Rate to receive 5k Gold | 10,000 | All this gold will be necessary to our expansion. |
Raise Gold Income to 10k | Increase Population/Tax Rate to receive 10k Gold | 50,000 | All this gold will be necessary to our expansion. |
Raise Gold Income to 50k | Increase Population/Tax Rate to receive 50k Gold | 100,000 | All this gold will be necessary to our expansion. |
Raise Gold Income to 100k | Increase Population/Tax Rate to receive 100k Gold | 250,000 | All this gold will be necessary to our expansion. |
Raise Gold Income to 250k | Increase Population/Tax Rate to receive 250k Gold | 1,000,000 | All this gold will be necessary to our expansion. |