Quests

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Quests are tasks that can be completed once to earn a reward.

note: if a quest requires an amount or level of something, it will still work even with a higher number (e.g. Conquer level 1-5 wilderness will be completed if you conquer a level 5 wilderness)

Conquest

Name Condition Reward Description
Defeat the Anthropus threat Conquer a Level 1 Anthropus Camp 10,000Food, 10,000Lumber, 10,000Metal, 10,000Stone, 10,000Gold The Anthropus have set up camp outside our city. They are threatening our citizens. Send in your troops to clear out the Anthropus nuisance!
Pillage the Anthropus Camps Conquer a Level 2 Anthropus Camp 15,000Food, 15,000Lumber, 15,000Metal, 15,000Stone, 15,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 3 Anthropus Camp 25,000Food, 25,000Lumber, 25,000Metal, 25,000Stone, 25,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 4 Anthropus Camp 35,000Food, 35,000Lumber, 35,000Metal, 35,000Stone, 35,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 5 Anthropus Camp 50,000Food, 50,000Lumber, 50,000Metal, 50,000Stone, 50,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 6 Anthropus Camp 75,000Food, 75,000Lumber, 75,000Metal, 75,000Stone, 75,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 7 Anthropus Camp 100,000Food, 100,000Lumber, 100,000Metal, 100,000Stone, 100,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 8 Anthropus Camp 150,000Food, 150,000Lumber, 150,000Metal, 150,000Stone, 150,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 9 Anthropus Camp 200,000Food, 200,000Lumber, 200,000Metal, 200,000Stone, 200,000Gold Pillaging the camps around us will send a message!
Pillage the Anthropus Camps Conquer a Level 10 Anthropus Camp 1,000,000Food, 1,000,000Lumber, 1,000,000Metal, 1,000,000Stone, 1,000,000Gold Pillaging the camps around us will send a message!
Conquer the Anthropus threat Conquer a Level 11 Anthropus Camp 10,000,000Food, 10,000,000Lumber, 10,000,000Metal, 10,000,000Stone, 10,000,000Gold Capturing wilderness ensures our nation's survival. Continue to capture land to improve our power even further!
The Anthropus threat Conquer a camp with a city dragon. 50,000Food, 50,000Lumber, 50,000Metal, 50,000Stone, 50,000Gold Let’s show the Anthropus the wrath of our Great Dragon!
Expanding our Lands Conquer a Level 1 Wilderness 10,000Food, 10,000Lumber, 10,000Metal, 10,000Stone, 10,000Gold Capturing wilderness ensures our nation's survival. Using the resources from the land will aid us greatly.
Conquer More of Nature Conquer a Level 2 Wilderness 15,000Food, 15,000Lumber, 15,000Metal, 15,000Stone, 15,000Gold Capturing wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 3 Wilderness 25,000Food, 25,000Lumber, 25,000Metal, 25,000Stone, 25,000Gold Capturing Wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 4 Wilderness 35,000Food, 35,000Lumber, 35,000Metal, 35,000Stone, 35,000Gold Capturing Wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 5 Wilderness 50,000Food, 50,000Lumber, 50,000Metal, 50,000Stone, 50,000Gold Capturing Wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 6 Wilderness 75,000Food, 75,000Lumber, 75,000Metal, 75,000Stone, 75,000Gold Capturing Wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 7 Wilderness 100,000Food, 100,000Lumber, 100,000Metal, 100,000Stone, 100,000Gold Capturing Wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 8 Wilderness 150,000Food, 150,000Lumber, 150,000Metal, 150,000Stone, 150,000Gold Capturing Wilderness allows our nation to grow stronger.
Conquer More of Nature Conquer a Level 9 Wilderness 200,000Food, 200,000Lumber, 200,000Metal, 200,000Stone, 200,000Gold Capturing Wilderness allows our nation to grow stronger.
Master of the Wilds Conquer a Level 10 Wilderness 1,000,000Food, 1,000,000Lumber, 1,000,000Metal, 1,000,000Stone, 1,000,000Gold Conquering the most chaotic of wildernesses will help our nation flourish.
The Longest Hike Send a march to capture a level 5 Mountain. 250,000Metal Mountains are abundant with natural rock formations. Capturing them will aid in our metal production capabilities.
The Highest Peaks Send a Dragon to capture a level 10 Mountain. 2,500,000Metal Upon the highest mountains lay the hardest, toughest materials. Maybe using the strength of dragons could help us collect them.
Deeper Waters Send a march to capture a level 5 Lake. 250,000Food Venturing into deeper lakes will show us what we may have been missing for food.
Within the Depths Send a Dragon to capture a level 10 Lake. 2,500,000Food Using dragons to dive down into lakes will help us find even more food.
Assisting the Nomads Send a march to capture a level 5 Plain. 250,000Food Sending a march to aid nomads can let them know that Atlantis and it's dragons are making it's return!
Defending the Nomads Send a Dragon to capture a level 10 Plain. 2,500,000Food Using our dragons to defend the nomads will be proof that Atlantis is returning to its former glory!
Hidden Grotto Send a march to capture a level 5 Forest. 250,000Lumber This patch of forests has vast amounts of high quality wood to be harvested.
The Tallest Redwoods Send a Dragon to capture a level 10 Forest. 2,500,000Lumber Some trees are just too big to be cut down by people. Maybe the aid of our dragons can help.
Through the Earth Send a march to capture a level 5 Cave. 250,000Gold Inside these caves we can quarry more stone than we can at our fields.
Beneath the Crust Send a Dragon to capture a level 10 Cave. 2,500,000Gold After using Dragons, we realised that we can collect much more stone than ever before.

Defense

Name Condition Reward Description
Establish a Sentinel Watch Build a Level 1 Sentinel Tower 300Food, 2,000Lumber, 600Metal, 6,000Stone If we are to defend ourselves better, having a Sentinel will help us see the threat from far away!
Upgrade the Sentinel Upgrade Sentinel Tower to level 3 500Food, 4,000Lumber, 600Metal, 8,500Stone If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us!
Upgrade the Sentinel Upgrade Sentinel Tower to level 5 1,000Food, 8,000Lumber, 4,000Metal, 16,000Stone, Momentary Truce (1hr) If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us!
Upgrade the Sentinel Upgrade Sentinel Tower to level 7 2,400Food, 16,000Lumber, 5,000Metal, 43,000Stone, Cease Fire Treaty (1hr) If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us!
Upgrade the Sentinel Upgrade Sentinel Tower to level 10 20,000Food, 100,000Lumber, 50,000Metal, 300,000Stone, Armistice Agreement (1hr) If we upgrade the Sentinel we will further enhance our visibility of those wishing to harm us!
Reinforce Our Walls Upgrade Wall to level 3 5,000Food, 5,000Lumber, 1,500Metal, 25,000Stone If we build up our walls, no one will be able to breach our defenses!
Reinforce Our Walls Upgrade Wall to level 5 10,000Food, 7,500Lumber, 5,000Metal, 50,000Stone If we build up our walls, no one will be able to breach our defenses!
Reinforce Our Walls Upgrade Wall to level 7 48,000Food, 24,000Lumber, 8,000Metal, 160,000Stone If we build up our walls, no one will be able to breach our defenses!
Reinforce Our Walls Upgrade Wall to level 10 375,000Food, 150,000Lumber, 75,000Metal, 1,000,000Stone, 3 Advanced Masonry Tools If we build up our walls, no one will be able to breach our defenses!

City

Name Condition Reward Description
Reinforce the Fortress Upgrade Fortress to level 3 1,000Food, 1,000Lumber, 1,000Metal, 10,000Stone With time and effort, our fortress will become perfect.
Reinforce the Fortress Upgrade Fortress to level 5 2,000Food, 2,000Lumber, 1,600Metal, 15,000Stone With time and effort, our fortress will become perfect.
Reinforce the Fortress Upgrade Fortress to level 7 3,200Food, 4,800Lumber, 3,200Metal, 40,000Stone With time and effort, our fortress will become perfect.
Reinforce the Fortress Upgrade Fortress to level 9 20,000Food, 45,000Lumber, 18,000Metal, 125,000Stone, Harvest Nanos for 1 Day With time and effort, our fortress will become perfect.
Perfect the Fortress Upgrade Fortress to level 11 5,000,000Food, 5,000,000Lumber, 5,000,000Metal, 5,000,000Stone Our fortress is the keystone of our city, giving all who see it hope for Atlantis.
Build a Rookery Build a Rookery 500Food, 500Lumber, 500Metal, 500Stone We need a place to train our draconic troops.
Upgrading the Rookery Build a level 5 Rookery 10,000Food, 12,000Lumber, 4,000Metal, 2,500Stone Advancements to our Rookery will allow us to train stronger troops!
Upgrading the Rookery Build a level 10 Rookery 150,000Food, 256,000Lumber, 125,000Metal, 125,000Stone, 75,000Gold Advancements to our Rookery will allow us to train stronger troops!

Science

Name Condition Reward Description
Build Science Center Build Science Center 2,000Food, 10,000Lumber, 2,000Metal, 10,000Stone, 500Gold Science! Production, medicine, weaponry and construction all advance with Science. Rediscover the technologies of ancient Atlantis.
Scientific Breakthrough Science Center Level 2 2,500Food, 10,000Lumber, 2,500Metal, 10,000Stone Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 3 3,000Food, 10,000Lumber, 3,000Metal, 10,000Stone Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 4 3,500Food, 10,000Lumber, 3,500Metal, 10,000Stone, 5,000Gold Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 5 3,500Food, 12,000Lumber, 3,500Metal, 12,000Stone Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 6 4,000Food, 25,000Lumber, 4,000Metal, 20,000Stone Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 7 5,000Food, 50,000Lumber, 5,000Metal, 50,000Stone, 10,000Gold Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 8 10,000Food, 150,000Lumber, 12,000Metal, 100,000Stone Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 9 15,000Food, 320,000Lumber, 25,000Metal, 150,000Stone Within the Science Center, researchers have found new ways to aid our city!
Scientific Breakthrough Science Center Level 10 30,000Food, 700,000Lumber, 50,000Metal, 350,000Stone, 25,000Gold Within the Science Center, researchers have found new ways to aid our city!

Great Dragon

Name Condition Reward Description
Hatch a Great Dragon Upgrade the Keep to Level 3 1,000Food, 1,000Gold It may look cute now but this little one will hold the power to destroy nations.
Nurture The Baby Dragon Upgrade the Keep to Level 4 2,000Food, 2,000Gold We must do our best to protect the dragon while he is still young!
Train The Little Dragon Upgrade the Keep to Level 5 5,000Food, 5,000Gold We will begin training the dragon with basic combat drills.
Strengthen The Young Dragon Upgrade the Keep to Level 6 6,000Food, 6,000Gold Flight training must occur for our dragon
Train the Great Dragon Upgrade the Keep to Level 7 12,000Food, 12,000Gold Our dragon is almost ready for battle!
Train the Great Dragon Upgrade the Keep to Level 8 20,000Food, 20,000Gold Our dragon is almost ready for battle!
Admire the Great Dragon Upgrade the Keep to Level 9 35,000Food, 35,000Gold We owe our lives and safety to this legendary beast!
Admire the Great Dragon Upgrade the Keep to Level 10 75,000Food, 75,000Gold We shall erect statues of our eternal savior!
The Great Dragon Attacks Include the Great Dragon in an attack 25,000Food, 25,000Lumber, 25,000Metal, 25,000Stone, 25,000Gold, Jump Fear the power of the Great Dragon!
Get Great Armour Body Armor Obtain Body Armor 100,000Food, 100,000Gold What good is our dragon without defense?
Get Great Armour Claw Guards Obtain Claw Guards 100,000Food, 100,000Gold Standard protection for dragon claws.
Get Great Armour Tail Guard Obtain Tail Guard 100,000Food, 100,000Gold The tail is in the dragon's blindspot so we must give it extra protection!
Get Great Dragon Helmet Obtain Helmet 100,000Food, 100,000Gold This helmet will fortify the dragon's most vital spot!
Great Dragon Reborn Upgrade the Keep to Level 11 150,000Food, 150,000Gold, Jump Our enemies will cower in fear from our Dragon's Magnificence!

Military

Name Condition Reward Description
Build Garrison Build a Garrison 2,000Food, 2,000Lumber, 2,000Metal, 2,000Stone Garrisons are the key to a strong empire! Building this will start our city's first army.
Improve Your Garrisons Level a 3 Garrison 2,500Food, 2,500Lumber, 2,500Metal, 2,500Stone The better our garrisons the more diverse and powerful troops we can train.
Improve Your Garrisons Level a 5 Garrison 5,000Food, 7,500Lumber, 4,000Metal, 7,500Stone The better our garrisons the more diverse and powerful troops we can train.
Improve Your Garrisons Level a 7 Garrison 7,000Food, 25,000Lumber, 12,000Metal, 35,000Stone The better our garrisons the more diverse and powerful troops we can train.
Improve Your Garrisons Level a 10 Garrison 25,000Food, 80,000Lumber, 75,000Metal, 150,000Stone The better our garrisons the more diverse and powerful troops we can train.
Expand Training Fields Build a total of 2 Garrisons. 2,000Food, 2,000Lumber, 2,000Metal, 2,000Stone Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that.
Expand Training Fields Build a total of 3 Garrisons 2,500Food, 2,500Lumber, 2,500Metal, 2,500Stone Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that.
Expand Training Fields Build a total of 4 Garrisons 5,000Food, 5,000Lumber, 5,000Metal, 5,000Stone Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that.
Expand Training Fields Build a total of 5 Garrisons 7,500Food, 7,500Lumber, 7,500Metal, 7,500Stone Large amounts of space is required for more troops to be trained at once. Building more Garrisons will assist with that.
Rallying the Troops Build a Battle Quarters 4,000Food, 4,000Lumber, 4,000Metal, 4,000Stone Build a Battle Quarters to prepare troops for battle
A Show of Force Send 10,000 troops in a single attack. Send 10,000 troops in a single attack.
A Display of Power Send 50,000 troops in a single attack. Send 50,000 troops in a single attack.
A Grand Attack Send 100,000 troops in a single attack. Send 100,000 troops in a single attack.

Troops

Name Condition Reward Description
Train Porters Train 200 Porters Porters are strong and will travel long distances. They are perfect for transport.
Train Conscripts Train 100 Conscripts Conscripts are our most basic warrior. Expendable but dependable.
Train Spies Train 75 Spies Need to get some dirt on your enemies? These are your men!
Train Halberdsmen Train 50 Halberdsmen The Halberdsmen can ensure their safety in battle by attacking at a longer range than most melee combatants.
Train Minotaurs Train 50 Minotaurs Minotaurs are the strongest of the strong. Having them in our armies will boost both our offense and defense.
Train Longbowmen Train 50 Longbowmen Longbowman can attack from great distances. Great for picking off the enemy!
Train Armored Transport Train 50 Armored Transport Armored Transports provide more space for precious cargo, while protecting it with hard plates.
Train Swift Strike Dragons Train 25 Swift Strike Dragons Swift Strike Dragons can attack quickly from the air!
Train Battle Dragon Train 25 Battle Dragons Bred for battle, these dragons can turn the tide of any fight.
Train Giants Train 10 Giants Next to Dragons, Giants are an unbelievable force to be reckoned with
Train Fire Mirrors Train 10 Fire Mirrors Harnessing the power of the sun, Fire Mirrors burn the souls of the enemy

Research

Name Condition Reward Description
Research Agriculture I Agriculture to Level 1 5,000Gold Improving our Agricultural sciences will increase our Food production.
Research Agriculture II Agriculture to Level 3 10,000Gold Improving our Agricultural sciences will increase our Food production.
Research Agriculture III Agriculture to Level 5 25,000Gold Improving our Agricultural sciences will increase our Food production.
Research Agriculture IV Agriculture to Level 7 50,000Gold Improving our Agricultural sciences will increase our Food production.
Research Agriculture V Agriculture to Level 10 250,000Gold Improving our Agricultural sciences will increase our Food production.
Research Woodcraft I Woodcraft to Level 1 5,000Gold Researching Woodcraft will increase our lumber production capabilities.
Research Woodcraft II Woodcraft to Level 3 10,000Gold Researching Woodcraft will increase our lumber production capabilities.
Research Woodcraft III Woodcraft to Level 5 25,000Gold Researching Woodcraft will increase our lumber production capabilities.
Research Woodcraft IV Woodcraft to Level 7 50,000Gold Researching Woodcraft will increase our lumber production capabilities.
Research Woodcraft V Woodcraft to Level 10 250,000Gold Researching Woodcraft will increase our lumber production capabilities.
Research Masonry I Masonry to Level 1 5,000Gold Researching Masonry will increase our stone production capabilities.
Research Masonry II Masonry to Level 3 10,000Gold Researching Masonry will increase our stone production capabilities.
Research Masonry III Masonry to Level 5 25,000Gold Researching Masonry will increase our stone production capabilities.
Research Masonry IV Masonry to Level 7 50,000Gold Researching Masonry will increase our stone production capabilities.
Research Masonry V Masonry to Level 10 250,000Gold Researching Masonry will increase our stone production capabilities.
Research Alloys I Alloys to Level 1 5,000Gold Learning about Alloys will help us figure out which mined metals can be more useful than others.
Research Alloys II Alloys to Level 3 10,000Gold Learning about Alloys will help us figure out which mined metals can be more useful than others.
Research Alloys III Alloys to Level 5 25,000Gold Learning about Alloys will help us figure out which mined metals can be more useful than others.
Research Alloys IV Alloys to Level 7 50,000Gold Learning about Alloys will help us figure out which mined metals can be more useful than others.
Research Alloys V Alloys to Level 10 250,000Gold Learning about Alloys will help us figure out which mined metals can be more useful than others.
Research Metallurgy I Metallurgy to Level 1 5,000Gold Metallurgy will help us be able to tell which metals can be used for better gear for our troops.
Research Metallurgy II Metallurgy to Level 3 10,000Gold Metallurgy will help us be able to tell which metals can be used for better gear for our troops.
Research Metallurgy III Metallurgy to Level 5 25,000Gold Metallurgy will help us be able to tell which metals can be used for better gear for our troops.
Research Metallurgy IV Metallurgy to Level 7 50,000Gold Metallurgy will help us be able to tell which metals can be used for better gear for our troops.
Research Metallurgy V Metallurgy to Level 10 250,000Gold Metallurgy will help us be able to tell which metals can be used for better gear for our troops.
Research Rapid Deployment I Rapid Deployment to Level 1 5,000Gold Rapid Deployment will increase the speed of our troop marches.
Research Rapid Deployment II Rapid Deployment to Level 3 10,000Gold Rapid Deployment will increase the speed of our troop marches.
Research Rapid Deployment III Rapid Deployment to Level 5 25,000Gold Rapid Deployment will increase the speed of our troop marches.
Research Rapid Deployment IV Rapid Deployment to Level 7 50,000Gold Rapid Deployment will increase the speed of our troop marches.
Research Rapid Deployment V Rapid Deployment to Level 10 250,000Gold Rapid Deployment will increase the speed of our troop marches.
Research Weapons Calibrations I Weapons Calibrations to Level 1 5,000Gold Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate.
Research Weapons Calibrations II Weapons Calibrations to Level 3 10,000Gold Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate.
Research Weapons Calibrations III Weapons Calibrations to Level 5 25,000Gold Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate.
Research Weapons Calibrations IV Weapons Calibrations to Level 7 50,000Gold Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate.
Research Weapons Calibrations V Weapons Calibrations to Level 10 250,000Gold Weapons Calibration can be used to fine-tune our ranged weapons to be more accurate.
Research Clairvoyance I Clairvoyance to Level 1 5,000Gold The powers of Clairvoyance may come in handy for detecting incoming attacks.
Research Clairvoyance II Clairvoyance to Level 3 10,000Gold The powers of Clairvoyance may come in handy for detecting incoming attacks.
Research Clairvoyance III Clairvoyance to Level 5 25,000Gold The powers of Clairvoyance may come in handy for detecting incoming attacks.
Research Clairvoyance IV Clairvoyance to Level 7 50,000Gold The powers of Clairvoyance may come in handy for detecting incoming attacks.
Research Clairvoyance V Clairvoyance to Level 10 250,000Gold The powers of Clairvoyance may come in handy for detecting incoming attacks.
Research Medicine I Medicine to Level 1 5,000Gold Medical developments will make sure our troops are at their peak performance before battle.
Research Medicine II Medicine to Level 3 10,000Gold Medical developments will make sure our troops are at their peak performance before battle.
Research Medicine III Medicine to Level 5 25,000Gold Medical developments will make sure our troops are at their peak performance before battle.
Research Medicine IV Medicine to Level 7 50,000Gold Medical developments will make sure our troops are at their peak performance before battle.
Research Medicine V Medicine to Level 10 250,000Gold Medical developments will make sure our troops are at their peak performance before battle.
Research Dragonry I Dragonry to Level 1 5,000Gold Dragonry will greatly enhance the strike speed of our dragons
Research Dragonry II Dragonry to Level 3 10,000Gold Dragonry will greatly enhance the strike speed of our dragons
Research Dragonry III Dragonry to Level 5 25,000Gold Dragonry will greatly enhance the strike speed of our dragons
Research Dragonry IV Dragonry to Level 7 50,000Gold Dragonry will greatly enhance the strike speed of our dragons
Research Dragonry V Dragonry to Level 10 250,000Gold Dragonry will greatly enhance the strike speed of our dragons
Research Levitation I Levitation to Level 1 5,000Gold Research in Levitation will aid our speed of construction considerably.
Research Levitation II Levitation to Level 3 10,000Gold Research in Levitation will aid our speed of construction considerably.
Research Levitation III Levitation to Level 5 25,000Gold Research in Levitation will aid our speed of construction considerably.
Research Levitation IV Levitation to Level 7 50,000Gold Research in Levitation will aid our speed of construction considerably.
Research Levitation V Levitation to Level 10 250,000Gold Research in Levitation will aid our speed of construction considerably.
Research Mercantilism I Mercantilism to Level 1 5,000Gold Advancements in Mercantilism will allow our citizens to trade globally.
Research Mercantilism II Mercantilism to Level 3 10,000Gold Additional advancements in mercantilism will allow our to trade more frequently.
Research Mercantilism III Mercantilism to Level 5 25,000Gold Additional advancements in mercantilism will allow our to trade more frequently.
Research Mercantilism IV Mercantilism to Level 7 50,000Gold Additional advancements in mercantilism will allow our to trade more frequently.
Research Mercantilism V Mercantilism to Level 10 250,000Gold Additional advancements in mercantilism will allow our to trade more frequently.
Research Rationing I Rationing to Level 1 5,000Gold Researching Rationing will aid in making sure that there is food for all citizens of your city.
Research Rationing II Rationing to Level 3 10,000Gold Researching Rationing will aid in making sure that there is food for all citizens of your city.
Research Rationing III Rationing to Level 5 25,000Gold Researching Rationing will aid in making sure that there is food for all citizens of your city.
Research Rationing IV Rationing to Level 7 25,000Gold Researching Rationing will aid in making sure that there is food for all citizens of your city.
Research Rationing V Rationing to Level 10 250,000Gold Researching Rationing will aid in making sure that there is food for all citizens of your city.
Research Aerial Combat I Aerial Combat to Level 1 5,000Gold Aerial Combat research will help our Dragons be ready to fight faster after previous battles.
Research Aerial Combat II Aerial Combat to Level 3 10,000Gold Aerial Combat research will help our Dragons be ready to fight faster after previous battles.
Research Aerial Combat III Aerial Combat to Level 5 25,000Gold Aerial Combat research will help our Dragons be ready to fight faster after previous battles.
Research Aerial Combat IV Aerial Combat to Level 7 25,000Gold Aerial Combat research will help our Dragons be ready to fight faster after previous battles.
Research Aerial Combat V Aerial Combat to Level 10 250,000Gold Aerial Combat research will help our Dragons be ready to fight faster after previous battles.

The Fields

Name Condition Reward Description
Starting a Farm Have a Level 1 Farm 5,000Food, 1,000Lumber, 1,000Metal, 1,000Stone When starting a city, managing it's production of food will be integral to its survival.
Expand Our Farms Have a Total of 3 Farms 5,000Food, 2,500Lumber, 2,500Metal, 2,500Stone When we have more land, we can farm even more, allowing us to provide for the city more than before.
Expand Our Farms Have a Total of 5 Farms 7,000Food, 2,500Lumber, 2,500Metal, 2,500Stone When we have more land, we can farm even more, allowing us to provide for the city more than before.
Improved Farming Have a Farm at Level 3 3,200Food, 2,000Lumber, 2,000Metal, 2,000Stone When building bigger farms, we can improve how much food we produce.
Improved Farming Have a Farm at Level 5 3,200Food, 3,000Lumber, 2,000Metal, 3,000Stone When building bigger farms, we can improve how much food we produce.
Improved Farming Have a Farm at Level 7 3,200Food, 9,000Lumber, 5,000Metal, 7,000Stone When building bigger farms, we can improve how much food we produce.
Advanced Farming Have a Farm at Level 10 12,000Food, 50,000Lumber, 30,000Metal, 45,000Stone At this level of quality farming, we have nearly mastered our production of food.
Advanced Farming Have a Farm at Level 12 45,000Food, 125,000Lumber, 75,000Metal, 150,000Stone At this level of quality farming, we have nearly mastered our production of food.
Advanced Farming Have a Farm at Level 15 150,000Food, 500,000Lumber, 275,000Metal, 275,000Stone At this level of quality farming, we have nearly mastered our production of food.
Produce More Food Have Food Production at 1k 5,000Food With more food we can support more citizens, troops, and even keep our Great Dragon healthy.
Produce More Food Have Food Production at 5k 10,000Food With more food we can support more citizens, troops, and even keep our Great Dragon healthy.
Produce More Food Have Food Production at 10k 25,000Food With more food we can support more citizens, troops, and even keep our Great Dragon healthy.
Oceans of Food Have Food Production at 25k 50,000Food With how much food we are producing, we could start to swim in it all!
Oceans of Food Have Food Production at 50k 100,000Food With how much food we are producing, we could start to swim in it all!
Oceans of Food Have Food Production at 100k 1,000,000Food With how much food we are producing, we could start to swim in it all!
Starting a Lumber Mill Have a Level 1 Lumber Mill 1,000Food, 5,000Lumber, 1,000Metal, 1,000Stone Wood will always be needed to build our city, and a lumber mill gives us the wood we need.
Expand Our Lumber Mills Have a Total of 3 Lumber Mills 2,500Food, 5,000Lumber, 2,500Metal, 2,500Stone When building bigger lumber mills, we allow more wood to be processed at once.
Expand Our Lumber Mills Have a Total of 5 Lumber Mills 2,500Food, 7,000Lumber, 2,500Metal, 2,500Stone When building bigger lumber mills, we allow more wood to be processed at once.
Improved Logging Have a Lumber Mill at Level 3 3,200Food, 2,000Lumber, 2,000Metal, 2,000Stone The more improvements we can make to our Lumber Mills, the more efficient our process will be to make more wood.
Improved Logging Have a Lumber Mill at Level 5 3,200Food, 3,000Lumber, 2,000Metal, 3,000Stone The more improvements we can make to our Lumber Mills, the more efficient our process will be to make more wood.
Improved Logging Have a Lumber Mill at Level 7 3,200Food, 9,000Lumber, 5,000Metal, 7,000Stone The more improvements we can make to our Lumber Mills, the more efficient our process will be to make more wood.
Advanced Logging Have a Lumber Mill at Level 10 12,000Food, 50,000Lumber, 30,000Metal, 45,000Stone At this level of quality woodcutting, we have nearly mastered our production of lumber.
Advanced Logging Have a Lumber Mill at Level 12 45,000Food, 125,000Lumber, 75,000Metal, 150,000Stone At this level of quality woodcutting, we have nearly mastered our production of lumber.
Advanced Logging Have a Lumber Mill at Level 15 150,000Food, 500,000Lumber, 275,000Metal, 275,000Stone At this level of quality woodcutting, we have nearly mastered our production of lumber.
Produce More Wood Have Wood Production at 1k 5,000Lumber With more wood our citizens can advance their construction projects.
Produce More Wood Have Wood Production at 5k 10,000Lumber With more wood our citizens can advance their construction projects.
Produce More Wood Have Wood Production at 10k 25,000Lumber With more wood our citizens can advance their construction projects.
Forests of Wood Have Wood Production at 25k 50,000Lumber With how much wood we are producing, we could make our own forest from it all!
Forests of Wood Have Wood Production at 50k 100,000Lumber With how much wood we are producing, we could make our own forest from it all!
Forests of Wood Have Wood Production at 100k 100,000Lumber With how much wood we are producing, we could make our own forest from it all!
Starting a Mine Have a Level 1 Mine 1,000Food, 1,000Lumber, 5,000Metal, 1,000Stone Metal will be needed for the production of weapons and armor for our troops. It's important that we start mining for it soon.
Expand Our Mines Have a Total of 3 Mines 2,500Food, 2,500Lumber, 5,000Metal, 2,500Stone If we were to have multiple mines running at the same time, we could increase how much metal we bring in at once!
Expand Our Mines Have a Total of 5 Mines 2,500Food, 2,500Lumber, 7,000Metal, 2,500Stone If we were to have multiple mines running at the same time, we could increase how much metal we bring in at once!
Improved Mining Have a Mine at Level 3 3,200Food, 2,000Lumber, 2,000Metal, 2,000Stone Mining deeper and deeper into the earth can provide *us* with more and more metals.
Improved Mining Have a Mine at Level 5 3,200Food, 3,000Lumber, 2,000Metal, 3,000Stone Mining deeper and deeper into the earth can provide *us* with more and more metals.
Improved Mining Have a Mine at Level 7 3,200Food, 9,000Lumber, 5,000Metal, 7,000Stone Mining deeper and deeper into the earth can provide *us* with more and more metals.
Advanced Mining Have a Mine at Level 10 12,000Food, 50,000Lumber, 30,000Metal, 45,000Stone At this level of quality mining, we have nearly mastered our production of metals.
Advanced Mining Have a Mine at Level 12 45,000Food, 125,000Lumber, 75,000Metal, 150,000Stone At this level of quality mining, we have nearly mastered our production of metals.
Advanced Mining Have a Mine at Level 15 150,000Food, 500,000Lumber, 275,000Metal, 275,000Stone At this level of quality mining, we have nearly mastered our production of metals.
Produce More Metals Have Metal Production at 1k 5,000Metal When we start producing this much metal, it becomes hard to know what exactly to do with it all.
Produce More Metals Have Metal Production at 5k 10,000Metal When we start producing this much metal, it becomes hard to know what exactly to do with it all.
Produce More Metals Have Metal Production at 10k 25,000Metal When we start producing this much metal, it becomes hard to know what exactly to do with it all.
Mountain of Metals Have Metal Production at 25k 50,000Metal With the sheer amount of metal in production, we could create a pile to the Clouds!
Mountain of Metals Have Metal Production at 50k 100,000Metal With the sheer amount of metal in production, we could create a pile to the Clouds!
Mountain of Metals Have Metal Production at 100k 1,000,000Metal With the sheer amount of metal in production, we could create a pile to the Clouds!
Starting a Quarry Have a Level 1 Quarry 1,000Food, 1,000Lumber, 1,000Metal, 5,000Stone A quarry will help produce the stone needed to lay the foundations of new buildings that will come.
Expand Our Quarries Have a Total of 3 Quarries 2,500Food, 2,500Lumber, 2,500Metal, 5,000Stone A single quarry can provide a lot of stone, so why don't we just build more to further production?
Expand Our Quarries Have a Total of 5 Quarries 2,500Food, 2,500Lumber, 2,500Metal, 7,000Stone A single quarry can provide a lot of stone, so why don't we just build more to further production?
Improved Quarrying Have a Quarry at Level 3 3,200Food, 2,000Lumber, 2,000Metal, 2,000Stone Building larger quarries will help us cut out much larger chunks of stone.
Improved Quarrying Have a Quarry at Level 5 3,200Food, 3,000Lumber, 2,000Metal, 3,000Stone Building larger quarries will help us cut out much larger chunks of stone.
Improved Quarrying Have a Quarry at Level 7 3,200Food, 9,000Lumber, 5,000Metal, 7,000Stone Building larger quarries will help us cut out much larger chunks of stone.
Advanced Quarrying Have a Quarry at Level 10 12,000Food, 50,000Lumber, 30,000Metal, 45,000Stone At this level of quality stone cutting, we have nearly mastered our production of stone.
Advanced Quarrying Have a Quarry at Level 12 45,000Food, 125,000Lumber, 75,000Metal, 150,000Stone At this level of quality stone cutting, we have nearly mastered our production of stone.
Advanced Quarrying Have a Quarry at Level 15 150,000Food, 500,000Lumber, 275,000Metal, 275,000Stone At this level of quality stone cutting, we have nearly mastered our production of stone.
Produce More Stone Have Stone Production at 1k 5,000Stone Stone will be beneficial in building, so the more we can produce the better.
Produce More Stone Have Stone Production at 5k 10,000Stone Stone will be beneficial in building, so the more we can produce the better.
Produce More Stone Have Stone Production at 10k 25,000Stone Stone will be beneficial in building, so the more we can produce the better.
City of Stone Have Stone Production at 25k 50,000Stone With the ammount of stone we are producing, we could start the foundation for another city with it!
City of Stone Have Stone Production at 50k 100,000Stone With the ammount of stone we are producing, we could start the foundation for another city with it!
City of Stone Have Stone Production at 100k 1,000,000Stone With the ammount of stone we are producing, we could start the foundation for another city with it!
An Abundance of Materials Have the 4 Main Resources Production at 1M 10,000,000Food, 10,000,000Lumber, 10,000,000Metal, 10,000,000Stone With this level of production, it is nearly assured that we can support the growth of our city.

Infrastructure

Name Condition Reward Description
Let The Shows Begin! Have Level 1 Theater 1,500Food, 1,500Lumber, 1,500Metal, 1,500Stone Building a theater will let citizens enjoy their free time within the city.
Industrial Production Have Level 1 Factory 1,500Food, 1,500Lumber, 1,500Metal, 1,500Stone The factory will help us assemble our largest projects.
The Burning Forges Have Level 1 Metalsmith 1,500Food, 1,500Lumber, 1,500Metal, 1,500Stone Having a smith can help us produce better weapons and gear for our troops.
Protect Your Reserves Have Level 1 Storage Vault 1,500Food, 1,500Lumber, 1,500Metal, 1,500Stone Building a vault will ensure that any invaders attacking the city can't get all the resources we have.

Population

Name Condition Reward Description
House Your Citizens Have Level 1 Home 1,000Food, 1,000Lumber, 1,000Metal, 1,000Stone To build a great and thriving city, First our citizens need places to live. Build the first home in the city.
Greater Housing Have Total of 3 Homes 3,500Food, 3,500Lumber, 3,500Metal, 3,500Stone More homes increase population. We need people to work in the fields, pay taxes and raise an army. Build homes in the city.
Greater Housing Have Total of 5 Homes 6,000Food, 6,000Lumber, 6,000Metal, 6,000Stone More homes increase population. We need people to work in the fields, pay taxes and raise an army. Build homes in the city.
Improve Housing I Have Home at Level 1 500Food, 500Lumber, 500Metal, 500Stone Bigger homes can house larger families meaning higher population.
Improve Housing II Have Home at Level 3 1,000Food, 3,000Lumber, 1,000Metal, 2,500Stone Bigger homes can house larger families meaning higher population.
Improve Housing III Have Home at Level 5 1,700Food, 6,000Lumber, 3,500Metal, 8,000Stone Bigger homes can house larger families meaning higher population.
Improve Housing IV Have Home at Level 7 6,000Food, 25,000Lumber, 15,000Metal, 40,000Stone Bigger homes can house larger families meaning higher population.
Improve Housing V Have Home at Level 10 12,000Food, 60,000Lumber, 90,000Metal, 250,000Stone Bigger homes can house larger families meaning higher population.
Grow Population Have Population of 1000 Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity.
Grow Population Have Population of 5000 Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity.
Grow Population Have Population of 10k Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity.
Grow Population Have Population of 25k Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity.
Grow Population Have Population of 50k Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity.
Grow Population Have Population of 100k Our population is the number of people we actually have in our city. We need population for labor, taxes and our army. Happy citizens increase our population relative to capacity.

Taxes

Name Condition Reward Description
Adjust Tax Rate to 20% Set Tax Rate to 20% 25,000Food, 25,000Lumber, 25,000Metal, 25,000Stone, 50,000Gold Even though raising the taxes won't make everyone happy, we still will be able to better the city from it.
Raise Gold Income to 500 Increase Population/Tax Rate to receive 500 Gold 2,000Gold All this gold will be necessary to our expansion.
Raise Gold Income to 1k Increase Population/Tax Rate to receive 1k Gold 5,000Gold All this gold will be necessary to our expansion.
Raise Gold Income to 5k Increase Population/Tax Rate to receive 5k Gold 10,000Gold All this gold will be necessary to our expansion.
Raise Gold Income to 10k Increase Population/Tax Rate to receive 10k Gold 50,000Gold All this gold will be necessary to our expansion.
Raise Gold Income to 50k Increase Population/Tax Rate to receive 50k Gold 100,000Gold All this gold will be necessary to our expansion.
Raise Gold Income to 100k Increase Population/Tax Rate to receive 100k Gold 250,000Gold All this gold will be necessary to our expansion.
Raise Gold Income to 250k Increase Population/Tax Rate to receive 250k Gold 1,000,000Gold All this gold will be necessary to our expansion.