Resources
Resources are used to construct Buildings, Training Troops, and more. They can be obtained by completing Quests, winning Battles, or by Buildings that generate them.
There are 6 main types of Resources; Food, Gold, Lumber, Metal, Stone, and Anthropus Talismans. Additionally there are also Population and Power which relate mostly to Troops and can't be obtained or spent like the other resources.
Food
Food gets generated by Farms and is a possible reward for Battles and Quests.
Gold
Gold gets generated by Taxes based on the Population count and is a possible reward for Battles and Quests.
Lumber
Lumber gets generated by Lumbermills and is a possible reward for Battles and Quests.
Metal
Metal gets generated by Mines and is a possible reward for Battles and Quests.
Stone
Stone gets generated by Quarries and is a possible reward for Battles and Quests.
Anthropus Talismans
Anthropus Talismans are obtained as a Battle reward when sending a Great/Elemental Dragon along in a March on an Anthropus Camp.
Population
The total Population is increased by building and upgrading Houses. Troops require a certain number of idle Population available in order to be trained, and the amount of idle Population used will go down by that amount until the troop gets destroyed. Alongside Troops, the Farm, Lumbermill, Mine, and Quarry also require a certain number of idle Population available in order to be Built or Upgraded.
Power
Power roughly shows how strong a player is. It can be increased by having Troops, which will only give their Power until they're destroyed. Buildings also increase the amount of Power.